Sprint Finish.

Client

Flutter

Background:

Sprint Finish is my experience, thoughts and learnings facilitating two design sprints back to back. Each project was time dependent with the added challenge of COVID — we had to find inventive ways to keep the sessions engaging and relevant .

Both sessions have had a profound effect on me — in terms of the benefits I’ve seen from a ways of working perspective and a model for a hybrid future.

Core Responsibilities:

  • Discovery: Deep dive into research, findings, data and competitor analysis

  • Lead on sprint session(s) and key POC for stakeholders

  • Journey maps / internal testing / divergent and convergent thinking

Bet Builder.

Overview: Create your own bet on a single match including different markets and it’s priced instantly 

Problem to solve: Downward trend in Sky Bet being rated as being good for building bets

Opportunity: Increase loyalty to Sky Bet by having an industry leading bet building experience

Format: In-person

Super 6.

Overview: Challenge Jeff is an added bonus to the main game rather than a reason to visit the product.

Problem to solve: Improve customer retention, engagement and excitement. While users who are engaged in leagues stay around longer we see the ‘Fantasy effect’ whereby if you drop behind in a season you become disengaged with your leagues.

Opportunity: By developing the head to head proposition, we will give customers more reason to return and engage with the product improving weekly round retention.

Format: Remote

In-depth presentation of studies.

Innovation in the workplace, rise of sameness and sprint learnings.

00:00 - 01:33 — Introduction

01:33 - 02:32 — Speed in business

02:32 - 03:30 — Innovation in the workplace

03:30 - 05:12 — Rise of sameness/Importance of difference

05:12 - 07:08 — What is a Sprint?

07:08 - 22:32 — Learnings from Bet Builder (in-person model)

22:32: - 24:58 — Thoughts from Lewis Bamber

24:58 - 29:16 — Learnings from Bet Builder (in-person model)

29:16 - 33:28 — Learnings from Super 6 (remote model)

33:28 - 34:52 — Thoughts from Arron Sekhri

34:52 - 39:48 — Learnings from Super 6 (remote model)

39:48 - 44:19 — Pros, cons and future learnings

44:19 - 56:13 — Questions

“I don’t think you could have done a better job orchestrating us through the process – especially given the added challenge of running it remotely – and with just the right balance of keeping it fun whilst getting the job done…”

— Simon Gregory | Sky Games Director

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